shadow_map->set_target(GL::Vector3(0.0f, 0.0f, 0.0f), 20.0f);
GL::SequenceBuilder seq_bld(resources.get<GL::SequenceTemplate>("Desert.seq"));
seq_bld.set_renderable("content", *shadow_map);
shadow_map->set_target(GL::Vector3(0.0f, 0.0f, 0.0f), 20.0f);
GL::SequenceBuilder seq_bld(resources.get<GL::SequenceTemplate>("Desert.seq"));
seq_bld.set_renderable("content", *shadow_map);