#include <msp/gl/sequencebuilder.h>
#include <msp/gl/pointlight.h>
#include <msp/gl/renderer.h>
#include <msp/gl/sequencebuilder.h>
#include <msp/gl/pointlight.h>
#include <msp/gl/renderer.h>
#include <msp/input/keys.h>
#include <msp/time/utils.h>
#include "desertpillars.h"
#include <msp/input/keys.h>
#include <msp/time/utils.h>
#include "desertpillars.h"
DesertPillars::DesertPillars(int, char **):
window(display, opts.wnd_opts),
DesertPillars::DesertPillars(int, char **):
window(display, opts.wnd_opts),
camera(resources.get<GL::Camera>("Camera.camera")),
lighting(resources.get<GL::Lighting>("Desert.lightn")),
sphere(resources.get<GL::Object>("Sphere.object")),
camera(resources.get<GL::Camera>("Camera.camera")),
lighting(resources.get<GL::Lighting>("Desert.lightn")),
sphere(resources.get<GL::Object>("Sphere.object")),