#include <msp/gl/sequencebuilder.h>
#include <msp/gl/pointlight.h>
#include <msp/gl/renderer.h>
#include <msp/gl/sequencebuilder.h>
#include <msp/gl/pointlight.h>
#include <msp/gl/renderer.h>
#include <msp/input/keys.h>
#include <msp/time/utils.h>
#include "desertpillars.h"
#include <msp/input/keys.h>
#include <msp/time/utils.h>
#include "desertpillars.h"
lighting(resources.get<GL::Lighting>("Desert.lightn")),
sphere(resources.get<GL::Object>("Sphere.object")),
sphere_morph(0.0f),
lighting(resources.get<GL::Lighting>("Desert.lightn")),
sphere(resources.get<GL::Object>("Sphere.object")),
sphere_morph(0.0f),