- GL::Light &sun = resources.get<GL::Light>("Sun.light");
- sky = make_unique<GL::Sky>(content, sun);
+ env_seq = make_unique<GL::Sequence>();
+ env_seq->set_clear_enabled(true);
+ env_seq->set_debug_name("Environment sequence");
+
+ global_env = make_unique<GL::EnvironmentMap>(32, GL::RGB16F, 2, content, *env_seq);
+ global_env->set_fixed_position(GL::Vector3(0.0f, 0.0f, 0.0f));
+ global_env->set_debug_name("Global environment");
+
+ sky = make_unique<GL::Sky>(*global_env, sun);