+renderable "content" "Desert.scene";
+sequence "environment_sequence" "Desert_environment.seq"
+{
+ renderable "content" "sky";
+};
+effect "environment"
+{
+ type environment_map;
+ size 32;
+ roughness_levels 2;
+ fixed_position 0.00000 0.00000 0.00000;
+ content "content";
+ environment "environment_sequence";
+};
+effect "sky"
+{
+ type sky;
+ sun "Sun.light";
+ content "environment";
+};
+sequence "shadow_sequence" "Desert_shadow.seq"
+{
+ renderable "content" "content";
+};
+sequence "thsm_sequence" "Desert_thsm.seq"
+{
+ renderable "content" "content";
+};
+effect "shadow_map"
+{
+ type shadow_map;
+ size 8192 4096;
+ target 0.00000 0.00000 0.804577;
+ radius 10.4957;
+ content "sky";
+ lighting "Desert.lightn";
+ light "Sun.light"
+ {
+ size 4096;
+ shadow_caster "shadow_sequence";
+ };
+ light "Wisp.light"
+ {
+ size 2048;
+ shadow_caster "thsm_sequence";
+ };
+};
+step "" "shadow_map"