- self.layout.prop(node, "default_filter")
- if not node.default_filter:
- self.layout.prop(node, "use_mipmap")
- self.layout.prop(node, "max_anisotropy")
-
-class MspGLLightProperties(bpy.types.Panel):
- bl_idname = "LIGHT_PT_mspgl_properties"
- bl_label = "MspGL properties"
- bl_space_type = "PROPERTIES"
- bl_region_type = "WINDOW"
- bl_context = "data"
-
- @classmethod
- def poll(cls, context):
- return context.active_object.type=="LIGHT"
-
- def draw(self, context):
- light = context.active_object.data
-
- if light.use_shadow:
- self.layout.prop(light, "shadow_map_size")
+ self.layout.prop(node, "use_mipmap")
+ self.layout.prop(node, "max_anisotropy")