+ if self.separate_mesh:
+ from .outfile import open_output
+ path, name = external_name(out_file, ".mesh", lod_index)
+ if self.shared_mesh:
+ name = lod.data.name+".mesh"
+ mesh_out = open_output(os.path.join(path, name))
+ mesh = mesh_export.export(context, mesh_out, objs, progress)
+ out_file.write("mesh", '"{}"'.format(name))
+ else:
+ out_file.begin("mesh")
+ mesh = mesh_export.export(context, out_file, objs, progress)
+ out_file.end()
+
+ return mesh
+
+ def export_object_technique(self, obj, mesh, out_file, lod_index):
+ if self.srgb_colors:
+ self.colormap = linear_to_srgb
+ else:
+ self.colormap = lambda x: x
+
+ material = None
+ if obj.material_slots:
+ material = obj.material_slots[0].material
+
+ from .outfile import open_output
+ path, name = external_name(out_file, ".tech", lod_index)
+
+ if self.external_tech and obj.technique:
+ if obj.inherit_tech and material and (obj.override_material or material.texture_slots):
+ out_file.begin("technique")
+ out_file.begin("inherit", '"{}"'.format(obj.technique))
+ for slot in material.texture_slots:
+ if slot and slot.texture.type=="IMAGE":
+ name = image_name(slot.texture.image)
+ if slot.use_map_color_diffuse:
+ out_file.write("texture", '"diffuse_map"', '"{}"'.format(name))
+ elif slot.use_map_normal:
+ out_file.write("texture", '"normal_map"', '"{}"'.format(name))
+ if obj.override_material:
+ mat_name = material.name+".mat"
+ mat_out = open_output(os.path.join(path, mat_name))
+ self.export_material(material, mat_out)
+ out_file.write("material", '""', '"{}"'.format(mat_name))
+ out_file.end()
+ out_file.end()