- out_file.write("vertex3", *v.co)
- out_file.end()
- for s in strips:
- out_file.begin("batch", "TRIANGLE_STRIP")
- indices = []
- n = 0
- for v in s:
- indices.append(v.index)
- if len(indices)>=32:
- out_file.write("indices", *indices)
- indices = []
- if indices:
- out_file.write("indices", *indices)
- out_file.end()
-
- if loose:
- out_file.begin("batch", "TRIANGLES")
- for f in loose:
- for i in range(2, len(f.vertices)):
- out_file.write("indices", f.vertices[0].index, f.vertices[i-1].index, f.vertices[i].index)
- out_file.end()
-
- if self.export_lines and mesh.lines:
- out_file.write("batch", "LINES")
- for l in mesh.lines:
- out_file.write("indices", l.vertices[0].index, l.vertices[1].index)
- out_file.end()
-
- if self.object:
- out_file.end()
- out_file.begin("technique")
- out_file.begin("pass", '""')
- if mesh.materials:
- if self.material_tex:
- out_file.begin("material")
- out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
- out_file.end()
- index = 0
- for u in mesh.uv_layers:
- if u.name=="material_tex":
- index = u.unit
- out_file.begin("texunit", index)
- out_file.begin("texture2d")
- out_file.write("min_filter", "NEAREST")
- out_file.write("mag_filter", "NEAREST")
- out_file.write("storage", "RGB", len(mesh.materials), 1)
- texdata = '"'
- for m in mesh.materials:
- color = [int(c*255) for c in m.diffuse_color]
- texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color)
- texdata += '"'
- out_file.write("raw_data", texdata)
- out_file.end()
- out_file.end()
- else:
- mat = mesh.materials[0]
- out_file.begin("material")
- diff = mat.diffuse_color
- out_file.write("diffuse", diff.r, diff.g, diff.b, 1.0)
- amb = diff*mat.ambient
- out_file.write("ambient", amb.r, amb.g, amb.b, 1.0)
- spec = mat.specular_color*mat.specular_intensity
- out_file.write("specular", spec.r, spec.g, spec.b, 1.0)
- out_file.write("shininess", mat.specular_hardness);
- out_file.end()