+def create_technique_resource(material, resources):
+ from .datafile import Resource, Statement, Token
+ tech_res = Resource(material.name+".tech", "technique")
+
+ mat_res = resources[material.name+".mat"]
+
+ blend_st = None
+ if material.blend_type=='ALPHA':
+ blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA"))
+ elif material.blend_type=='ADDITIVE':
+ blend_st = Statement("blend", Token("ONE"), Token("ONE"))
+ elif material.blend_type=='ADDITIVE_ALPHA':
+ blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE"))
+
+ if material.render_mode=='CUSTOM':
+ for m in material.render_methods:
+ st = Statement("method", m.tag)
+ if mat_res and m.use_material:
+ st.sub.append(tech_res.create_reference_statement("material", mat_res))
+
+ if m.tag=="blended" and blend_st:
+ st.sub.append(blend_st)
+
+ shader = m.shader
+ if shader.endswith(".glsl"):
+ shader += ".shader"
+ st.sub.append(Statement("shader", shader))
+
+ if material.uniforms:
+ ss = Statement("uniforms")
+ for u in material.uniforms:
+ ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
+ st.sub.append(ss)
+
+ tech_res.statements.append(st)
+ else:
+ base_method = "blended" if material.blend_type!='NONE' else ""
+ st = Statement("method", base_method)
+ if mat_res:
+ st.sub.append(tech_res.create_embed_statement("material", mat_res))
+
+ if blend_st:
+ st.sub.append(blend_st)
+ if material.receive_shadows:
+ st.sub.append(Statement("receive_shadows", True))
+ if material.image_based_lighting:
+ st.sub.append(Statement("image_based_lighting", True))
+
+ tech_res.statements.append(st)
+
+ if material.cast_shadows:
+ st = Statement("method", "shadow")
+ st.sub.append(Statement("shader", "occluder.glsl.shader"))
+ tech_res.statements.append(st)