if "diffuse_map" in textures:
diffuse_tex = textures["diffuse_map"]
tex_res = resources[diffuse_tex.name+".tex2d"]
ss = Statement("texunit", 0)
if "diffuse_map" in textures:
diffuse_tex = textures["diffuse_map"]
tex_res = resources[diffuse_tex.name+".tex2d"]
ss = Statement("texunit", 0)