- self.uv_layers = [UvLayer(u) for u in self.uv_layers]
- for i in range(len(self.uv_layers)):
- self.uv_layers[i].name = self.uv_textures[i].name
- self.uv_layers = [u for u in self.uv_layers if not u.name.endswith(".hidden")]
- self.uv_layers.sort(key=uvtex_unit_number)
+ self.uv_layers = [UvLayer(self.uv_layers[i], self.uv_textures[i]) for i in range(len(self.uv_layers))]
+ self.assign_texture_units()