+ self.vertices = [Vertex(v) for v in self.vertices]
+ self.faces = [Face(f) for f in self.polygons]
+
+ self.materials = self.materials[:]
+
+ self.uv_layers = [UvLayer(u) for u in self.uv_layers]
+ for i in range(len(self.uv_layers)):
+ self.uv_layers[i].name = self.uv_textures[i].name
+ self.uv_layers = [u for u in self.uv_layers if not u.name.endswith(".hidden")]
+ self.uv_layers.sort(key=uvtex_unit_number)