frag_color = material.color;
}
+// Target API: Vulkan
+
/* Expected output: vertex
-layout(binding=48) uniform Transform
+layout(set=0, binding=24) uniform Transform
{
mat4 mvp;
};
{
vec4 color;
};
-layout(binding=64) uniform Material
+layout(set=0, binding=16) uniform Material
{
MaterialParameters material;
};