#pragma MSP stage(geometry)
layout(triangles) in;
-layout(triangles, max_vertices=3) out;
+layout(triangle_strip, max_vertices=3) out;
void main()
{
for(int i=0; i<3; ++i)
}
}
+// Target API: Vulkan
+
/* Expected output: vertex
layout(location=0) in vec4 position;
void main()
/* Expected output: geometry
layout(triangles) in;
-layout(triangles, max_vertices=3) out;
+layout(triangle_strip, max_vertices=3) out;
void main()
{
for(int i = 0; i<3; ++i)