frag_color = vs_out.color*tint;
}
+// Target API: Vulkan
+
/* Expected output: vertex
-layout(binding=72) uniform GlobalValues
+layout(set=0, binding=24) uniform GlobalValues
{
vec4 tint;
vec2 scale;
*/
/* Expected output: fragment
-layout(binding=72) uniform GlobalValues
+layout(set=0, binding=24) uniform GlobalValues
{
vec4 tint;
vec2 scale;