-uniform mat4 mvp;
+layout(push_constant) uniform Transform
+{
+ mat4 mvp;
+};
#pragma MSP stage(vertex)
layout(location=0) in vec4 position;
gl_Position = mat4(mvp)*vec4(position);
}
+// Target API: Vulkan
+
/* Expected output: vertex
-layout(location=0) uniform mat4 mvp;
+layout(push_constant) uniform Transform
+{
+ mat4 mvp;
+};
layout(location=0) in vec4 position;
void main()
{