frag_color = vec4(light_color[light_index], 1.0);
}
+// Target API: Vulkan
+
/* Expected output: vertex
layout(location=0) in vec4 position;
void main()
*/
/* Expected output: fragment
-layout(binding=5) uniform Lighting
+layout(set=0, binding=65) uniform Lighting
{
vec3 light_color[4];
};
-layout(binding=80) uniform Params
+layout(set=0, binding=56) uniform Params
{
int light_index;
};