#pragma MSP stage(vertex)
void main()
{
- vec4 p;
+ vec4 p = vec4(0.0);
p.x = 1.0;
- p.y = 0.0;
p.z = 2.0;
p.w = 1.0;
gl_Position = p;
/* Expected output: vertex
void main()
{
- vec4 p;
+ vec4 p = vec4(0.0);
p.x = 1.0;
- p.y = 0.0;
p.z = 2.0;
p.w = 1.0;
gl_Position = p;