#ifndef MSP_GL_VERTEXBUILDER_H_
#define MSP_GL_VERTEXBUILDER_H_
-#include "types.h"
+#include <map>
namespace Msp {
namespace GL {
*/
class VertexBuilder
{
+protected:
+ struct Attrib
+ {
+ float x, y, z, w;
+ };
+
public:
VertexBuilder();
virtual ~VertexBuilder() { }
void texcoord(float s, float t) { texcoord(s, t, 0, 1); }
void texcoord(float s, float t, float r) { texcoord(s, t, r, 1); }
void texcoord(float s, float t, float r, float q) { ts=s; tt=t; tr=r; tq=q; }
- void color(ubyte r, ubyte g, ubyte b) { color(r, g, b, 255); }
- void color(ubyte r, ubyte g, ubyte b, ubyte a) { color(r/255.f, g/255.f, b/255.f, a/255.f); }
+ void color(unsigned char r, unsigned char g, unsigned char b) { color(r, g, b, 255); }
+ void color(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { color(r/255.f, g/255.f, b/255.f, a/255.f); }
void color(float r, float g, float b) { color(r, g, b, 1); }
void color(float r, float g, float b, float a) { cr=r; cg=g; cb=b; ca=a; }
+ void attrib(unsigned i, float x) { attrib(i, x, 0, 0, 1); }
+ void attrib(unsigned i, float x, float y) { attrib(i, x, y, 0, 1); }
+ void attrib(unsigned i, float x, float y, float z) { attrib(i, x, y, z, 1); }
+ void attrib(unsigned i, float x, float y, float z, float w);
protected:
float cr, cg, cb, ca; // Color
float ts, tt, tr, tq; // TexCoord
float nx, ny, nz; // Normal
+ std::map<unsigned, Attrib> av;
virtual void vertex_(float, float, float, float) =0;
};