return texgen[i];
}
+void TexUnit::bind()
+{
+ if(cur_unit!=this && (cur_unit || index))
+ glActiveTexture(GL_TEXTURE0+index);
+ cur_unit = this;
+}
+
unsigned TexUnit::get_n_units()
{
static int count = -1;
return count;
}
-TexUnit &TexUnit::activate(unsigned n)
+TexUnit &TexUnit::get_unit(unsigned n)
{
if(n>0)
static Require _req(ARB_multitexture);
if(n>=get_n_units())
- throw out_of_range("TexUnit::activate");
+ throw out_of_range("TexUnit::get_unit");
if(units.size()<=n)
{
units[i].index = i;
}
- if(cur_unit!=&units[n] && (cur_unit || n))
- glActiveTexture(GL_TEXTURE0+n);
- cur_unit = &units[n];
-
return units[n];
}
TexUnit &TexUnit::current()
{
if(!cur_unit)
- return activate(0);
+ get_unit(0).bind();
return *cur_unit;
}