static int count = -1;
if(count<0)
{
- if(is_version_at_least(2, 0) || is_supported("ARB_vertex_shader"))
+ if(is_version_at_least(2, 0) || is_supported("GL_ARB_vertex_shader"))
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &count);
else if(is_version_at_least(1, 3))
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &count);