#include <cmath>
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
#include <msp/gl/extensions/arb_texture_storage.h>
#include <msp/gl/extensions/ext_texture3d.h>
#include <msp/graphics/image.h>
if(ARB_texture_storage)
{
- BindRestore _bind(this);
unsigned n_levels = (is_mipmapped(min_filter) ? get_n_levels() : 1);
- glTexStorage3D(target, n_levels, ifmt, width, height, depth);
+ if(ARB_direct_state_access)
+ glTextureStorage3D(id, n_levels, ifmt, width, height, depth);
+ else
+ {
+ BindRestore _bind(this);
+ glTexStorage3D(target, n_levels, ifmt, width, height, depth);
+ }
allocated |= (1<<n_levels)-1;
}
else
if(width==0 || height==0 || depth==0)
throw invalid_operation("Texture3D::image");
- BindRestore _bind(this);
+ Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
allocate(level);
- glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data);
+ if(ARB_direct_state_access)
+ glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, fmt, type, data);
+ else
+ glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data);
if(gen_mipmap && level==0)
auto_generate_mipmap();