-#include <msp/core/error.h>
+/* $Id$
+
+This file is part of libmspgl
+Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#include "except.h"
#include "texture.h"
#include "texunit.h"
+using namespace std;
+
namespace Msp {
namespace GL {
+istream &operator>>(istream &in, TextureFilter &tf)
+{
+ string str;
+ in>>str;
+
+ if(str=="NEAREST")
+ tf=NEAREST;
+ else if(str=="LINEAR")
+ tf=LINEAR;
+ else if(str=="NEAREST_MIPMAP_NEAREST")
+ tf=NEAREST_MIPMAP_NEAREST;
+ else if(str=="NEAREST_MIPMAP_LINEAR")
+ tf=NEAREST_MIPMAP_LINEAR;
+ else if(str=="LINEAR_MIPMAP_NEAREST")
+ tf=LINEAR_MIPMAP_NEAREST;
+ else if(str=="LINEAR_MIPMAP_LINEAR")
+ tf=LINEAR_MIPMAP_LINEAR;
+ else
+ in.setstate(ios_base::failbit);
+
+ return in;
+}
+
+
void Texture::bind() const
{
if(!target)
bind();
}
+
+Texture::Loader::Loader(Texture &t):
+ tex(t)
+{
+ add("min_filter", &Loader::min_filter);
+ add("mag_filter", &Loader::mag_filter);
+ add("generate_mipmap", &Loader::generate_mipmap);
+}
+
+void Texture::Loader::min_filter(TextureFilter f)
+{
+ tex.set_min_filter(f);
+}
+
+void Texture::Loader::mag_filter(TextureFilter f)
+{
+ tex.set_mag_filter(f);
+}
+
+void Texture::Loader::generate_mipmap(bool gm)
+{
+ tex.parameter(GL_GENERATE_MIPMAP_SGIS, gm);
+}
+
} // namespace GL
} // namespace Msp