return get_item(passes, tag);
}
+const RenderPass *Technique::find_pass(const Tag &tag) const
+{
+ PassMap::const_iterator i = passes.find(tag);
+ return (i!=passes.end() ? &i->second : 0);
+}
+
bool Technique::replace_texture(const string &slot, const Texture &tex)
{
bool replaced = false;