#include <msp/gl/mesh.h>
#include <msp/gl/program.h>
#include <msp/gl/programdata.h>
+#include <msp/gl/view.h>
#include "stereocombiner.h"
namespace Msp {
bool cross_eyed;
public:
- SideBySideCombiner(bool = false);
+ SideBySideCombiner(GL::View &, bool = false);
void set_cross_eyed(bool);