namespace Msp {
namespace GL {
+class ResourceManager;
class Texture2D;
/**
private:
TextureFilter default_tex_filter;
bool srgb_conversion;
+ ResourceManager *resource_manager;
public:
Resources();
bool get_srgb_conversion() const { return srgb_conversion; }
+ void set_resource_manager(ResourceManager *);
+
protected:
Texture2D *create_texture2d(const std::string &);
};