class Program;
class ProgramData;
class Renderer;
+class Sampler;
class Texture;
class Texturing;
{
private:
unsigned index;
+ const Texture *tex;
+ const Sampler *samp;
public:
TextureLoader(Texturing &, unsigned, Collection *);
private:
+ virtual void finish();
+
+ void sampler(const std::string &);
void texture(const std::string &);
};