static RequireExtension _ext("GL_EXT_framebuffer_object");
glGenRenderbuffersEXT(1, &id);
- bind();
}
Renderbuffer::~Renderbuffer()
void Renderbuffer::storage(PixelFormat fmt, unsigned w, unsigned h)
{
- bind();
+ Bind _bind(this, true);
width = w;
height = h;
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, fmt, width, height);