bool operator<(const SortedRenderable &o) const { return depth<o.depth; }
};
- typedef std::set<Renderable *> RenderableSet;
- typedef std::vector<SortedRenderable> SortedArray;
-
- RenderableSet renderables;
+ std::set<Renderable *> renderables;
SortOrder order;
DepthReference reference;
- mutable SortedArray sorted_cache;
+ mutable std::vector<SortedRenderable> sorted_cache;
public:
ZSortedScene();