#ifndef MSP_GL_SEQUENCE_H_
#define MSP_GL_SEQUENCE_H_
-#include <map>
-#include <set>
+#include <vector>
#include "blend.h"
#include "depthtest.h"
-#include "framebuffer.h"
+#include "frameformat.h"
#include "renderable.h"
-#include "rendertarget.h"
#include "stenciltest.h"
-#include "texture2d.h"
namespace Msp {
namespace GL {
-class Blend;
-class Camera;
class Clipping;
class Lighting;
class PostProcessor;
+class RenderTarget;
/**
Top-level content class. Typically a Sequence is used as the content