unsigned get_height() const { return height; }
const RenderTargetFormat &get_format() const { return format; }
Framebuffer &get_framebuffer() { return fbo; }
- void set_texture_filter(TextureFilter);
const Texture2D &get_target_texture(unsigned) const;
const Texture2D &get_target_texture(RenderOutput) const;
void blit_from(const RenderTarget &);
+
+ void set_debug_name(const std::string &);
};
} // namespace GL