SHADER_DATA = 16
};
+ unsigned frame_index = 0;
unsigned char changed = 0;
std::vector<State> state_stack;
State *current_state = 0;
commands are allowed before the next call to begin(). */
void end();
+ using RendererBackend::begin;
+ using RendererBackend::end;
+
/** Saves the current state so it can be restored later. */
void push_state();