commands.draw_instanced(batch, count);
}
-void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers)
+void Renderer::resolve_multisample(Framebuffer &target)
{
if(!state->framebuffer)
throw invalid_operation("Renderer::resolve_multisample");
pipeline_state.set_framebuffer(state->framebuffer);
commands.use_pipeline(&pipeline_state);
- commands.resolve_multisample(target, buffers);
+ commands.resolve_multisample(target);
}
void Renderer::apply_state()