#include "matrix.h"
#include "program.h"
#include "tag.h"
+#include "uniform.h"
#include "vector.h"
namespace Msp {
};
class Buffer;
-class Uniform;
+class BufferBackedUniformBlock;
class UniformBlock;
struct Color;
// XXX All these mutables are a bit silly, but I'm out of better ideas
const Program *tied_program;
std::vector<TaggedUniform> uniforms;
+ unsigned generation;
mutable std::vector<SharedBlock> blocks;
mutable std::vector<ProgramBlock> programs;
- mutable UniformBlock *last_block;
+ mutable BufferBackedUniformBlock *last_buffer_block;
mutable Buffer *buffer;
mutable Mask dirty;
void uniform_array(Tag, unsigned, V);
bool validate_tag(Tag) const;
void add_uniform(Tag, Uniform *);
+ void mark_dirty(Mask);
public:
void uniform(Tag, const Uniform &);
void uniform(Tag, int);
void uniform2(Tag, const float *);
void uniform(Tag, int, int, int);
void uniform(Tag, float, float, float);
- void uniform(Tag, const Vector3 &);
void uniform3(Tag, const int *);
void uniform3(Tag, const float *);
void uniform(Tag, int, int, int, int);
void uniform(Tag, float, float, float, float);
- void uniform(Tag, const Vector4 &);
void uniform(Tag, const Color &);
void uniform4(Tag, const int *);
void uniform4(Tag, const float *);
- void uniform(Tag, const LinAl::Matrix<float, 2, 2> &);
void uniform_matrix2(Tag, const float *);
- void uniform(Tag, const LinAl::Matrix<float, 2, 3> &);
void uniform_matrix3x2(Tag, const float *);
- void uniform(Tag, const LinAl::Matrix<float, 2, 4> &);
void uniform_matrix4x2(Tag, const float *);
- void uniform(Tag, const LinAl::Matrix<float, 3, 2> &);
void uniform_matrix2x3(Tag, const float *);
- void uniform(Tag, const LinAl::Matrix<float, 3, 3> &);
void uniform_matrix3(Tag, const float *);
- void uniform(Tag, const LinAl::Matrix<float, 3, 4> &);
void uniform_matrix4x3(Tag, const float *);
- void uniform(Tag, const LinAl::Matrix<float, 4, 2> &);
void uniform_matrix2x4(Tag, const float *);
- void uniform(Tag, const LinAl::Matrix<float, 4, 3> &);
void uniform_matrix3x4(Tag, const float *);
void uniform(Tag, const Matrix &);
void uniform_matrix4(Tag, const float *);
+ void uniform_array(Tag, unsigned, const int *);
+ void uniform_array(Tag, unsigned, const float *);
void uniform1_array(Tag, unsigned, const int *);
void uniform1_array(Tag, unsigned, const float *);
void uniform2_array(Tag, unsigned, const int *);
void uniform_matrix2x4_array(Tag, unsigned, const float *);
void uniform_matrix3x4_array(Tag, unsigned, const float *);
void uniform_matrix4_array(Tag, unsigned, const float *);
+
+ template<typename T, unsigned N>
+ void uniform(Tag, const LinAl::Vector<T, N> &);
+
+ template<typename T, unsigned R, unsigned C>
+ void uniform(Tag, const LinAl::Matrix<T, R, C> &);
+
+ template<typename T, unsigned N>
+ void uniform_array(Tag, unsigned, const LinAl::Vector<T, N> *);
+
+ template<typename T, unsigned R, unsigned C>
+ void uniform_array(Tag, unsigned, const LinAl::Matrix<T, R, C> *);
+
void remove_uniform(Tag);
+ unsigned get_generation() const { return generation; }
+
std::vector<Tag> get_uniform_tags() const;
const Uniform &get_uniform(Tag) const;
const Uniform *find_uniform(Tag) const;
void apply() const;
};
+template<typename T, unsigned N>
+void ProgramData::uniform(Tag tag, const LinAl::Vector<T, N> &v)
+{ uniform<UniformVector<T, N> >(tag, &v.x); }
+
+template<typename T, unsigned R, unsigned C>
+void ProgramData::uniform(Tag tag, const LinAl::Matrix<T, R, C> &v)
+{ uniform<UniformMatrix<T, R, C> >(tag, &v(0, 0)); }
+
+template<typename T, unsigned N>
+void ProgramData::uniform_array(Tag tag, unsigned n, const LinAl::Vector<T, N> *v)
+{ uniform_array<UniformVector<T, N> >(tag, n, &v[0].x); }
+
+template<typename T, unsigned R, unsigned C>
+void ProgramData::uniform_array(Tag tag, unsigned n, const LinAl::Matrix<T, R, C> *v)
+{ uniform_array<UniformMatrix<T, R, C> >(tag, n, &v[0](0, 0)); }
+
} // namespace GL
} // namespace Msp