};
class Buffer;
+class BufferBackedUniformBlock;
class Uniform;
class UniformBlock;
struct Color;
std::vector<TaggedUniform> uniforms;
mutable std::vector<SharedBlock> blocks;
mutable std::vector<ProgramBlock> programs;
- mutable UniformBlock *last_block;
+ mutable BufferBackedUniformBlock *last_buffer_block;
mutable Buffer *buffer;
mutable Mask dirty;