void ObjectInstance::setup_render(Renderer &renderer, Tag) const
{
- renderer.transform(matrix);
+ renderer.set_matrix(matrix);
}
unsigned ObjectInstance::get_level_of_detail(const Renderer &renderer) const
{
Transform trn;
load_sub(trn);
- obj.matrix = trn.to_matrix();
+ obj.set_matrix(trn.to_matrix());
}
} // namespace GL