#include "instancescene.h"
#include "renderer.h"
+#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
+
namespace Msp {
namespace GL {
(*j)->finish_frame();
}
-void InstanceScene::render(Renderer &renderer, const Tag &tag) const
+void InstanceScene::render(Renderer &renderer, Tag tag) const
{
if(setup_frustum(renderer))
{