#include <map>
#include <string>
#include <vector>
+#include "extension.h"
namespace Msp {
namespace GL {
struct StructDeclaration;
struct VariableDeclaration;
+struct FunctionDeclaration;
struct Block: Node
{
struct FunctionCall: Expression
{
std::string name;
+ FunctionDeclaration *declaration;
bool constructor;
std::vector<NodePtr<Expression> > arguments;
virtual void visit(NodeVisitor &);
};
+struct Import: Node
+{
+ std::string module;
+
+ virtual Import *clone() const { return new Import(*this); }
+ virtual void visit(NodeVisitor &);
+};
+
struct Layout: Node
{
struct Qualifier
std::string return_type;
std::string name;
std::vector<NodePtr<VariableDeclaration> > parameters;
- bool definition;
+ FunctionDeclaration *definition;
Block body;
FunctionDeclaration();
+ FunctionDeclaration(const FunctionDeclaration &);
virtual FunctionDeclaration *clone() const { return new FunctionDeclaration(*this); }
virtual void visit(NodeVisitor &);
virtual void visit(Assignment &);
virtual void visit(FunctionCall &) { }
virtual void visit(ExpressionStatement &) { }
+ virtual void visit(Import &) { }
virtual void visit(Layout &) { }
virtual void visit(StructDeclaration &) { }
virtual void visit(VariableDeclaration &) { }
ProgramSyntax::Block content;
std::map<std::string, VariableDeclaration *> in_variables;
std::map<std::string, VariableDeclaration *> out_variables;
+ Version required_version;
Stage(StageType);
};