void get_result() const { }
};
+ struct BlockModifier: Visitor
+ {
+ bool remove_node;
+ std::list<RefPtr<ProgramSyntax::Node> > insert_nodes;
+
+ BlockModifier();
+
+ void flatten_block(ProgramSyntax::Block &);
+ void apply_and_increment(ProgramSyntax::Block &, std::list<RefPtr<ProgramSyntax::Node> >::iterator &);
+ using Visitor::visit;
+ virtual void visit(ProgramSyntax::Block &);
+ };
+
struct Formatter: Visitor
{
typedef std::string ResultType;
virtual void visit(T &n) { nodes.push_back(&n); }
};
- struct DeclarationCombiner: Visitor
+ struct DeclarationCombiner: BlockModifier
{
bool toplevel;
std::map<std::string, std::vector<ProgramSyntax::FunctionDeclaration *> > functions;
std::map<std::string, ProgramSyntax::VariableDeclaration *> variables;
- bool remove_node;
DeclarationCombiner();
virtual void visit(ProgramSyntax::FunctionDeclaration &);
};
- struct BlockModifier: Visitor
- {
- bool remove_node;
- std::list<RefPtr<ProgramSyntax::Node> > insert_nodes;
-
- BlockModifier();
-
- void flatten_block(ProgramSyntax::Block &);
- void apply_and_increment(ProgramSyntax::Block &, std::list<RefPtr<ProgramSyntax::Node> >::iterator &);
- using Visitor::visit;
- virtual void visit(ProgramSyntax::Block &);
- };
-
struct InterfaceGenerator: BlockModifier
{
std::string in_prefix;
virtual void visit(ProgramSyntax::Passthrough &);
};
- struct VariableRenamer: Visitor
- {
- using Visitor::visit;
- virtual void visit(ProgramSyntax::VariableReference &);
- virtual void visit(ProgramSyntax::VariableDeclaration &);
- };
-
struct DeclarationReorderer: Visitor
{
enum DeclarationKind
};
Resources *resources;
- ProgramParser parser;
ProgramSyntax::Module *module;
+ std::set<std::string> imported_names;
public:
ProgramCompiler();
+ ~ProgramCompiler();
- void compile(const std::string &);
- void compile(IO::Base &, Resources * = 0);
+ void compile(const std::string &, const std::string & = "<string>");
+ void compile(IO::Base &, Resources * = 0, const std::string & = "<file>");
+ void compile(IO::Base &, const std::string &);
void add_shaders(Program &);
private:
static ProgramSyntax::Module *create_builtins_module();
static ProgramSyntax::Module &get_builtins_module();
static ProgramSyntax::Stage *get_builtins(ProgramSyntax::StageType);
+ void append_module(ProgramSyntax::Module &);
+ void append_stage(ProgramSyntax::Stage &);
void process();
void import(const std::string &);
void generate(ProgramSyntax::Stage &);