/** Returns a vertex shader suitable for rendering a full-screen quad.
Input vertices are assumed to be in normalized device coordinates; no
transform is performed. The shader provides a varying vec2 texcoord for
- a fragment shader to access textures. */
+ a fragment shader to access textures.
+
+ Deprecated in favor of the builtin postprocess.glsl module. */
static Shader &get_fullscreen_vertex_shader();
/** Returns a mesh consisting of a single quad, covering the entire screen.