#include <msp/core/maputils.h>
#include <msp/datafile/collection.h>
+#include "ambientocclusion.h"
#include "blend.h"
#include "bloom.h"
#include "colorcurve.h"
void PipelineTemplate::Loader::init()
{
+ add("ambient_occlusion", &Loader::postprocessor<AmbientOcclusion>);
add("bloom", &Loader::postprocessor<Bloom>);
add("colorcurve", &Loader::postprocessor<ColorCurve>);
add("hdr", &PipelineTemplate::hdr);