namespace Msp {
namespace GL {
+class Framebuffer;
class Pipeline;
class PipelineTemplate;
class Renderable;
void set_renderable(const std::string &, Renderable &);
void build(Pipeline &) const;
+ Pipeline *build(unsigned, unsigned) const;
Pipeline *build(const View &) const;
+ Pipeline *build(const Framebuffer &) const;
};
} // namespace GL