unsigned width;
unsigned height;
bool hdr;
+ bool alpha;
unsigned samples;
RenderTarget *target[2];
RenderTarget *target_ms;
A ColorCurve postprocessor is recommended for full benefit. */
void set_hdr(bool);
+ /* Enable or disable alpha channel. When enabled, all render targets are
+ created with an RGBA pixel format instead of RGB. */
+ void set_alpha(bool);
+
void set_multisample(unsigned);
unsigned get_width() const { return width; }