namespace Msp {
namespace VR {
-class OculusRiftDevice;
+class OculusRiftSystem;
/**
Presents a stereo view in a way suitable for an Oculus Rift HMD. All distances
private:
struct Frustum;
- OculusRiftDevice &device;
+ OculusRiftSystem &device;
GL::View &view;
GL::Mesh left_mesh;
GL::Mesh right_mesh;
mutable GL::ProgramData right_shdata;
public:
- OculusRiftCombiner(OculusRiftDevice &, GL::View &);
+ OculusRiftCombiner(OculusRiftSystem &, GL::View &);
virtual void prepare() const;
virtual void render(const GL::Texture2D &, const GL::Texture2D &) const;