};
Mesh();
+ Mesh(VertexFormat f);
+ RefPtr<VertexArrayBuilder> modify_vertices() { return vertices.modify(); }
+ void add_batch(const Batch &b);
+ const VertexArray &get_vertices() const { return vertices; }
+ const std::list<Batch> &get_batches() { return batches; }
void draw() const;
private:
VertexArray vertices;