public:
const VertexArray &get_vertices() const { return vertices; }
+ const VertexSetup *get_vertex_setup() const { return vtx_setup; }
const Buffer *get_index_buffer() const { return ibuf; }
unsigned get_n_vertices() const;
float *modify_vertex(unsigned);
void draw() const;
void draw(Renderer &) const;
+ void draw_instanced(Renderer &, const VertexSetup &, unsigned) const;
/** Binds the mesh for rendering. The vertex array is applied using generic
attributes only. Uses vertex array object if possible. */