namespace Msp {
namespace GL {
+class Buffer;
+
class Mesh
{
+ friend class MeshBuilder;
+
public:
class Loader: public DataFile::Loader
{
void batch(PrimitiveType);
};
+private:
+ VertexArray vertices;
+ std::list<Batch> batches;
+ Buffer *ibuf;
+
+public:
Mesh();
- Mesh(VertexFormat f);
- RefPtr<VertexArrayBuilder> modify_vertices() { return vertices.modify(); }
+ Mesh(const VertexFormat &f);
+
+ void use_vertex_buffer(bool);
+ const VertexArray &get_vertices() const { return vertices; }
+ float *get_vertex(unsigned);
void add_batch(const Batch &b);
+ const std::list<Batch> &get_batches() { return batches; }
+ void clear();
void draw() const;
private:
- VertexArray vertices;
- std::list<Batch> batches;
+ void update_index_buffer();
};
} // namespace GL