vertices(NODATA)
{ }
+Mesh::Mesh(VertexFormat f):
+ vertices(f)
+{ }
+
+void Mesh::use_vertex_buffer(bool b)
+{
+ if(b)
+ vertices.use_vertex_buffer();
+ else
+ vertices.use_vertex_buffer(0);
+}
+
+void Mesh::add_batch(const Batch &b)
+{
+ batches.push_back(b);
+}
+
void Mesh::draw() const
{
vertices.apply();