#include <msp/core/refptr.h>
#include <msp/datafile/collection.h>
+#include <msp/fs/utils.h>
#include <msp/strings/format.h>
#include "material.h"
#include "program.h"
add("pass", &Loader::pass);
}
+void Technique::Loader::set_inline_base_name(const string &n)
+{
+ inline_base_name = n;
+}
+
void Technique::Loader::inherit(const string &n)
{
obj.passes = get_collection().get<Technique>(n).get_passes();
{
RenderPass p;
if(coll)
- load_sub(p, get_collection());
+ {
+ RenderPass::Loader ldr(p, get_collection());
+ ldr.set_inline_base_name(format("%s/%s.pass", (inline_base_name.empty() ? FS::basename(get_source()) : inline_base_name), n));
+ load_sub_with(ldr);
+ }
else
load_sub(p);