class Renderer;
class Sampler;
class Texture;
-class Texturing;
/**
Encapsulates the data that determines the appearance of a rendered surface.
void set_texture(Tag, const Texture *, const Sampler * = 0);
Tag get_texture_tag(const std::string &) const;
DEPRECATED void set_texture(unsigned, const Texture *, const Sampler * = 0);
- DEPRECATED const Texturing *get_texturing() const { return 0; }
DEPRECATED int get_texture_index(const std::string &) const;
void set_back_faces(bool);
bool get_back_faces() const { return back_faces; }